The free and open source 3D creation tool Blender this week began testing Metal GPU rendering for its Cycles renderer on M1 Macs running macOS Monterey. Blender said Metal support for Macs with Intel and AMD GPUs is under development.
Image Credit: @Jonatan on Twitter
Metal GPU rendering for Cycles can be tested in the Blender 3.1 Alpha and was made possible by a contribution from Apple, which recently joined the Blender Development Fund to support continued development of the 3D creation tool.
Blender said Metal GPU rendering in the Alpha build “is in an early state” and no timeframe was provided for the final release of Blender 3.1.
Apple’s support for Blender has been praised by users of the 3D creation tool, as it marks the return of macOS as a completely supported Blender platform. Blender had not supported GPU rendering on Macs since Apple implemented its Metal framework.Tags: Metal, BlenderThis article, “Blender Begins Testing Metal GPU Rendering on M1 Macs” first appeared on MacRumors.comDiscuss this article in our forums
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Author: Joe Rossignol