Hi. I’m making an app that is going to use a lot of textures; so I want to create and track them. The problem I’m having this that I want to give them names dynamically. Previously I was giving textures static names based on the simple places I was using them: @interface: GLuint grid1; @implementation: glGenTextures(1, &grid1); Is it possible for me to make a GLuint name from a string? Thanks for any help you can give me. Also if you have any links to documentation about h
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