Filed under: Analysis / Opinion, Gaming, Hardware, Developer, iPhone Ever since games first started running on the iPhone, the issue of controls has always been at hand (so to speak). While the multi-touch screen allows for some very flexible control schemes, it doesn’t provide any tactile feedback, and so more delicate controls like a directional pad or buttons aren’t always doable (not to mention take up valuable screen space). Enter the iControlPad, a device that wraps itself around your i
More: continued here